![]() ![]() We also put a lot of effort into the wiring, which facilitated the addition of lines and sculpting of the high-poly model later. In the process of making the mid-poly model, we needed to perfect the details of the model and control the scale. The modeling of this part was not very difficult, but we put a lot of effort on the material production and volume performance in the later stage. In the discussion and analysis, we found that these decorations were also important for the display effect in the post-rendering, so this part also became the focus of production.Ĭolumn and beam part: The column is not a small part of the scene, it mainly shows the pattern and reliefs on the column surface. ![]() Side walls part: In this part, the wall was made in the same way as the floor, but with some additional figurines and Buddha head decorations. As long as the carving and material of the stone bricks were perfected,we could get a good result in the end. Ground part: This part was a large area, but the models of bricks, steps and fire pits could be reused a lot. Therefore, although the workload of the posterior high-poly model sculpting is heavy, we still decided to let the same person be responsible for the whole part of the god statue. As the visual center of the whole scene, we felt that it was important to ensure the integrity and coordination of the god statue and the base. ![]() God statue part: This part was the biggest difficulty for us who had almost no experience in ZBrush. We divided the whole scene into four parts: the main statue, the ground and steps, the side walls and reliefs, and the column and beam patterns, after which we started working. Then we used the viewport protection frame and camera tools in 3ds Max to continuously refine the rough model's general shape, and used simple geometry to determine the model's location and size.Īfter determining the large scale of the scene, we split the scene into various parts according to the size and complexity of the model. Analyzing Original Painting & Making the Basic Modelsįirst we analyzed the original painting, here we determined the length and width by checking the size of the original painting, and found the relationship between the location of the objects in Photoshop. In this article, Fox Renderfarm, the CG industry's leading cloud rendering service provider and render farm, will bring you a tutorial on making 'God Statue Corridor' scene created by a team of students of 3D games models. Redshift Houdini Blender Octane Render render farm for keyshot Octane for C4D Arnold for Maya CPU Rendering GPU Render Farm Corona render farm houdini render farm SketchUp Cloud Rendering Arnold render farm Clarisse render farm RenderMan C4D tyFlow Arnold SketchUp render farm Redshift render farm LightWave Arnold for Blender 3D Rendering arnold for c4d Malaysia Vray CG Competition GPU Rendering c4d render farm Maya render farm GPU Mining VFX Open Image Denoise Redshift cloud rendering Unreal Engine cloud rendering ArchViz Fox Renderfarm 3D Tutorial Keyshot Captain Marvel Renderman for Houdini V-Ray for Blender Blender render farm V-Ray for 3ds Max Cinema 4D Blender Cycles Spider-Man: Into the Spider-Verse ZBrush Tutorials Softimage China Box Office Render Farm Unreal Engine render farm Films Disney Movie Animated Films The Lego Movie 2: The Second Part Chaos Group Mental Ray for Maya V-Ray for Maya V-ray render farm v-ray for sketchup White Snake Animated Movies Rendering HPC Arnold GPU cloud rendering Redshift for C4D Linux CGTrader Space Competition 3ds Max Tutorials NVIDIA Iray Bollywood Films V-Ray Rendering Evermotion challenge 2017 Aquaman V-ray cloud rendering Online Render Farm Oscars Fox News Maya 3ds Max Vray Cloud Rendering Octane Render Farm Behind The Scenes Animation Basics Blog 3ds Max Render Farm CG Challenges SIGGRAPH cloud render farm The Predator Evermotion Ralf Sczepan CG Tech Summit Malaysia Hum3d Survial Car Challenge Manual Model The Wandering Earth ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |